Thiagi Training Activities (code:TH193FTA)
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- $20 Game (Jolt) (Play for Performance, February 2003)
- 2-Minute Drill (Textra Game) (Play for Performance, May 2003)
- 4Cs by Matthew Richter (Structured Sharing) (Play for Performance, March 2004)
- 99 Words (Thiagi GameLetter, May 2006)
- Action Plan (Match and Mix) (Thiagi GameLetter, April 2006)
- Action Replay by Roger Greenaway (Debriefing Game) (Play for Performance, September 2001)
- Adult Learning Principles by Ida Shessel (Group Grope) (Play for Performance, January 2006)
- Alone And Together (Control Groups) (Thiagi GameLetter, November 2007)
- Artful Closer (Debriefing) (Play for Performance, August 2002)
- Audio Tic-Tac-Toe (Cognitive Simulation) (Play for Performance, March 2004)
- Best Summaries (Interactive Lecture) (Play for Performance, April 2002)
- Both Sides (Structured Sharing) (Play for Performance, October 2001)
- Building A Great Business (Matrix Game) (Play for Performance, August 2002)
- Bullet Slides (Play for Performance, June 2002)
- By The Numbers (Jolt) (Play for Performance, July 2001)
- Cancel This Session (Application Activity) (Thiagi GameLetter, February 2008)
- Card Sorting Experiment (Online Activity) (Thiagi GameLetter, May 2006)
- Card Sorting Experiment Explained (Magic) (Thiagi GameLetter, May 2006)
- Career Guidance (Brain-Pick Activity) (Thiagi GameLetter, June 2008)
- CEO (Hand Game) (Thiagi GameLetter, September 2007)
- Certificates and Advice (Closer) (Thiagi GameLetter, June 2008)
- Characteristics of Admired Leaders (Puzzle) (Play for Performance, September 2005)
- Clear Communication (Paper-and-Pencil Game) (Thiagi GameLetter, August 2007)
- Communication Styles (Framegame) (Thiagi GameLetter, September 2007)
- Concern (Audio Game) (Thiagi GameLetter, February 2007)
- Concern for Customers (Group Scoop) (Thiagi GameLetter, February 2007)
- Confusion (Interactive Lecture) (Play for Performance, December 2004)
- Connections and Tensions by Chris Saeger (Structured Sharing) (Play for Performance, September 2003)
- Content Analysis by Sonia Ribaux (Dozens) (Thiagi GameLetter, March 2007)
- Conversational Stress (Structured Sharing) (Thiagi GameLetter, September 2006)
- Crosswords At The Expo
- Customer Service Categories by Tracy Tagliati (Improv Games) (Thiagi GameLetter, April 2008)
- Decode (Jolt) (Play for Performance, May 2002)
- Differences (Web Game) (Play for Performance, February 2005)
- Diversity And Inclusion (Paper-and-Pencil Game) (Thiagi GameLetter, June 2007)
- Do You Remember? by Susan Otto (Simulation Game) (Thiagi GameLetter, January 2007)
- Domestic Violence by Dave Piltz (Roleplay) (Thiagi GameLetter, January 2008)
- Double Brainstorming
- Double Negatives (Creativity Technique) (Play for Performance, January 2005)
- Double Talk (Jolt) (Play for Performance, February 2004)
- Dozens (Card Game) (Thiagi GameLetter, January 2007)
- Dozens on Critical Thinking (Card Game) (Thiagi GameLetter, January 2007)
- Dozens on New Supervisors by Catherine Tencza (Card Game) (Thiagi GameLetter, February 2007)
- Drama (Textra Game) (Thiagi GameLetter, October 2006)
- Draw A Hand (99 Seconds) (Play for Performance, August 2005)
- Draw A Tree (99 Seconds) (Play for Performance, September 2005)
- Dyads And Triads (Play for Performance, February 2002)
- Easy Money
- Empathy (Audio Game) (Thiagi GameLetter, April 2007)
- Enjoy and Learn (Jolt) (Thiagi GameLetter, November 2007)
- Epigrams (Opener) (Play for Performance, May 2004)
- Error Quest by Margaret Gredler (Framegame) (Play for Performance, June 2001)
- European Neighbors (Matrix Game) (Thiagi GameLetter, May 2007)
- Fight Right: Three Roleplays To Explore Conflict Management (Play for Performance, December 2001)
- Five Card Sets (Card Game) (Play for Performance, August 2003)
- Five Ideas (Creativity Technique) (Play for Performance, September 2001)
- Flextalk (Improv Game) (Play for Performance, June 2004)
- Food Chain
- Forbidden Words: A Framegame for Reviews
- Free Money (Live eLearning) (Play for Performance, December 2003)
- Free Time (Jolt) (Play for Performance, May 2004)
- Free! (Jolt) (Thiagi GameLetter, June 2008)
- GameGame (Structured Sharing) (Play for Performance, December 2005)
- Generations (Structured Sharing) (Thiagi GameMag, March 2006)
- Get 20 by Michelle Cummings (Card Game) (Thiagi GameLetter, December 2007)
- Ginny (Classification Card Game) (Play for Performance, August 2004)
- Give And Take (Play for Performance, January 2002)
- Glossary: A Framegame for Reviewing Concepts
- Grab That Spoon! by Sharon L. Bowman (Review Game) (Thiagi GameLetter, October 2007)
- The Great $10 Giveaway (Cash Game) (Play for Performance, January 2006)
- The Grid (Play for Performance, June 2001)
- Guidelines (Structured Sharing) (Thiagi GameLetter, March 2008)
- Gut Talk
- Harvest by Dennis Meadows (Simulation Game) (Play for Performance, January 2005)
- Heads And Tails by Les Lauber (Metaphorical Simulation Game) (Play for Performance, August 2001)
- Hello!
- High Score by Steve Sugar (Framegame) (Play for Performance, June 2003)
- How Fast Can You Solve It? (Jolt) (Play for Performance, July 2004)
- How Much Do You Weigh? (Structured Sharing) (Play for Performance, June 2004)
- How To Become A Rich Consultant (Brain-Pick Activity) (Thiagi GameLetter, February 2008)
- I'm A...
- Improved Solutions (Play for Performance, March 2002)
- Individuals and Teams (Textra Game) (Thiagi GameLetter, July 2006)
- Influencing Co-Workers without Authority (Recordings Framegame) (Thiagi GameLetter, June 2007)
- Intro (Opener) (Play for Performance, October 2005)
- Jennifer Plays Generations (Web Game Shell ) (Thiagi GameMag, March 2006)
- Karma (Online Activity) (Play for Performance, October 2005)
- The Last Straw by Todd Packer (Simulation Game) (Thiagi GameLetter, May 2006)
- Leadership Advice from Your Role Model (Structured Sharing) (Play for Performance, November 2004)
- Least Preferred Patient Test (Online Activity) (Thiagi GameLetter, July 2006)
- Letter from the Future by Bill Matthews (Framegame) (Play for Performance, September 2002)
- Light, Medium, Heavy
- Little-Known Facts: Two Icebreakers
- Long Words
- Low, High, Most (Classification Card Game) (Play for Performance, November 2004)
- LPPT (Jolt) (Thiagi GameLetter, August 2006)
- Management (Reflective Teamwork Activity) (Play for Performance, October 2001)
- Meeting Management (Group Scoop) (Thiagi GameMag, March 2006)
- Memorable (Closer) (Thiagi GameLetter, October 2007)
- Memory Test (Jolt) (Play for Performance, August 2005)
- Multi-Polling Interactive Lecture
- Negotiation Mapping by Regina Rowland (Structured Sharing) (Thiagi GameLetter, December 2006)
- Nonverbal Violations by Stella Ting-Toomey (Roleplay) (Play for Performance, October 2003)
- Not Fair! (Thought Experiment) (Play for Performance, August 2001)
- Objections (Roleplay) (Thiagi GameLetter, May 2006)
- One, Two, And More (Structured Sharing) (Play for Performance, October 2002)
- One Will Get You Ten (Structured Sharing) (Play for Performance, December 2001)
- Open Book (Textra Game) (Play for Performance, February 2003)
- The Other Side
- Pages (Another Textra Game) (Thiagi GameLetter, May 2008)
- Pass It On! by Susan El-Shamy (Framegame) (Play for Performance, October 2001)
- Persuasion (Cash Game) (Thiagi GameLetter, November 2006)
- Persuasion (Structured Sharing) (Play for Performance, October 2004)
- Pile-Up by Lorraine Ukens (Playing Cards) (Play for Performance, September 2004)
- Postcard from a Friend (Opener) (Play for Performance, April 2004)
- Postcard to a Friend (Closer) (Play for Performance, April 2004)
- Potato Power by Deb Calderon (Science Demo) (Play for Performance, January 2002)
- Potent Poetry by Sonia Ribaux (Structured Sharing) (Play for Performance, June 2005)
- Presentation Success by Dominique Fredregill, William Hall, Phil Incorvia, Dan Klein, and Doug Randall (Structured Sharing) (Thiagi GameLetter, November 2007)
- Proverbs (Textra Game) (Thiagi GameLetter, September 2006)
- Question Cards
- Quick Change (Jolt) (Thiagi GameLetter, June 2007)
- Rapid Fire by Christie Sterns (Another Framegame) (Thiagi GameLetter, March 2008)
- Recordings (Framegame) (Thiagi GameLetter, April 2007)
- Replace Smile Sheets with SPAM (Debriefing) (Play for Performance, January 2002)
- Response Cards (Framegame) (Play for Performance, November 2001)
- Review Roulette (Textra Game) (Play for Performance, September 2003)
- Rows and Columns (Classification Card Game) (Play for Performance, December 2004)
- Secret Coaches
- Secret Messages
- Serial Jolts
- Silent Sorting (Textra Game) (Thiagi GameLetter, May 2008)
- Six Chunks, Three Words (Jolt) (Play for Performance, March 2002)
- Snake Bite (Jolt) (Thiagi GameLetter, February 2008)
- Snake Eyes by Brian Remer (Closer) (Play for Performance, August 2004)
- Snowball by Stephanie Pollack (Opener) (Thiagi GameLetter, January 2008)
- Sound Ball by Alain Rostain (Improv Game) (Play for Performance, October 2004)
- Speech Tag by Kat Koppett (Improv Game) (Thiagi GameLetter, April 2007)
- Splatter (Web Game) (Play for Performance, January 2005)
- Split-Half Tests (Interactive Lecture) (Thiagi GameLetter, March 2007)
- Spot Quiz by Chuck Wade (Energizer) (Play for Performance, December 2003)
- Status Cards by Kat Koppett (Improv Game) (Thiagi GameLetter, July 2007)
- Steps in Instructional Development (Puzzle) (Play for Performance, November 2005)
- Sticks by Ellen Kaye Gehrke (Metaphorical Simulation Game) (Play for Performance, September 2005)
- Strings of Penne by Lou Russell (Simulation Game) (Play for Performance, July 2004)
- Suits (PC Simulation) (Thiagi GameLetter, April 2006)
- Superlatives (Interactive Lecture) (Play for Performance, July 2003)
- Surprising Sentence (Telephone Game) (Play for Performance, August 2001)
- Survivor (Simulation Game) (Play for Performance, January 2004)
- Switch (Reflective Teamwork Activity) (Play for Performance, April 2003)
- Take A Guess by Sharon Bowman (Interactive Lecture) (Play for Performance, March 2002)
- TCF: The Game (Structured Sharing) (Play for Performance, November 2005)
- Team Performance by Christopher Hunter (Construction Game) (Thiagi GameLetter, July 2008)
- Team Trust (Reflective Teamwork Activity) (Thiagi GameLetter, July 2006)
- Telepathic Review (Instructional Magic) (Play for Performance, March 2003)
- TERRIE: Technology Enhanced Required Reading Interactive Exercise
- Third Degree
- Thirty-Five (Framegame) (Thiagi GameLetter, March 2008)
- Thirty-Five Express (Structured Sharing) (Thiagi GameLetter, May 2008)
- Three Sets (Classification Card Game) (Play for Performance, September 2004)
- Three Things To Think About by John Sleigh (Structured Activity) (Play for Performance, July 2002)
- Time Savers
- Time Value
- Time Wasters
- Timescapes in Threes (Closer) (Play for Performance, May 2004)
- Too Smart (Jolt) (Play for Performance, April 2004)
- Top Dog by Joshua Reid (Metaphorical Simulation Game) (Play for Performance, June 2002)
- Top Three (Jolt) (Thiagi GameLetter, April 2008)
- Transcultural Emails by Samuel van den Bergh (Simulation Game) (Play for Performance, February 2004)
- Trash Basketball by Bernie DeKoven (Junkyard Sport) (Play for Performance, November 2004)
- Trash: A Goal-Setting Simulation (Metaphorical Simulation Game) (Play for Performance, June 2001)
- Triads
- Triple Nine (Calculator Game) (Play for Performance, February 2005)
- Trumps (Classification Card Game) (Play for Performance, July 2004)
- Trust (Group Grope) (Thiagi GameMag, February 2006)
- Twisted Pairs (Puzzle) (Play for Performance, June 2005)
- Two Questions (99 Seconds) (Play for Performance, July 2003)
- Upset (Structured Sharing) (Thiagi GameLetter, August 2007)
- Using Thirty-Five for Debriefing (Debriefing Game) (Play for Performance, July 2001)
- What Do You Do? (Structured Sharing) (Thiagi GameLetter, April 2008)
- Whispers (Play for Performance, July 2001)
- White Water (Simulation Game) (Play for Performance, October 2003)
- Who Said That?
- Why (Paper-and-Pencil Game) (Thiagi GameLetter, April 2007)
- Word Drill by Kat Koppett (Improv Game) (Thiagi GameLetter, March 2007)
- Words and Pictures (Interactive Lecture) (Play for Performance, June 2003)
- Working The Room (Opener) (Play for Performance, November 2003)
- Workplace Violence (Puzzle) (Play for Performance, October 2005)
- Yin-Yang (Online Activity) (Play for Performance, September 2005)
- You Can Quote Me On This by Marlene Caroselli (Framegame) (Thiagi GameLetter, October 2006)
- Your Funny Life (Thought Experiment) (Play for Performance, August 2003)
- Zoom: A Creativity Game
- Zooming Around by Kat Koppett (Improv Game) (Play for Performance, December 2005)
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